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~Xenosaga~ Playstation 2
Xenosaga. A Really short game, or a really long movie.
Ironically, I took back Siren for Xenosaga, which wasn't as disappointing as Siren, but made up for it with being twice as confusing, and almost ten times as boring.
First of all, almost the entire beginning of the game is made up of cut scenes. In the first "Chapter 1" (Until you get off the ship) I can count how many battles you encounter on one hand. Xenosaga isn't a game. Its a commitment. I played the beginning of the game for 3 whole hours, and probably got into, at the most, 3 fights. One of which was a totally optional training session. The battles, at the most, last around 1-5 minutes, the rest is running around, solving puzzles, getting lost, and sitting through 30-50 minute Cut scenes. Thats right, Xenosaga holds one of the records for having one of THE LONGEST cut scenes imaginable on PS2.
These Scenes are so long, they have an intermission part, where you're allowed to save the game, just in case the power goes out, or you get fed up, and decide to go do something better with your life. Like watch the astro-turf grow.
Then, theres the whole concept. Xenosaga is one of those games, that fills your head with puzzle pieces, but none of them fit, until the very end, where it gives you the last remaining parts to connect everything together and make you go "Ooooh... I never saw THAT coming." And you don't. The game has the random concept of a 2 year old banging on a keyboard. Nothing fits. And it if does fit, it shouldn't.
Then there are the puzzle pieces that don't fit anywhere, and should just be discarded. Your mind is force-fed the most USELESS information ever known to man. One point would be, during a cut scene, a co-worker is going on about some SJ-3454 series for half a cut scene. You never find out what this object is. If its a weapon, a Realian (Robot) or a planet. The game designers just put it in there to confuse you. But, the key is anything that has the name of a Serial number, or Product number, should be ignored and forgotten immediately.
Like in most RPGs, Xenosaga leads you around by the nose almost the entire game. Unlike most RPGs, though, if you deviant from the very thin line of game play, you die. If you are not fast enough, you will die. If you do not find a secret weakness to a boss, you die. If you put down the controller before saving, the game will kill you 100 times over, or make you sit through another 2 hour long special of "Days of Our Xenosaga" which will make you wish that the game DID kill you.
The status screen is as evil as the nine hells, and as confusing as a rucicks cube, all put onto a CD. There are things tucked away in there, that the instruction manual doesn't tell you how to use, or even that they exist. Like how to increase your stats. It took me 3 days to find this little window, and even then, I still don't know if I'm doing it right.
All in all, Xenosaga should be played by people who want to watch a video game, rather than play it, since cut scenes make up almost 3 quarters of the game, or by people who don't know any better. Xenosaga should be labeled as an Interactive DVD, rather than a Video Game.
Diana Crowe · Wed Feb 28, 2007 @ 03:14pm · 0 Comments |
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