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Trapt. About as repetitive as banging your head against the wall, and just as fun.
To me, Trapt looked like a fantastic game. It had a VERY unique concept that has almost never been touched in all of gaming history. The whole point of the game is to torture and kill your opponents with a whole Arsenal of gruesome weapons and traps. From traditional stuff, like Guillotines, to odd weapons, like the man-eating music box.
Sadly, though, a very original game was ruined with an incredibly terrible storyline, horrible voice acting, Bad translations, and such repetitiveness, that after you've played the first 2 levels, all you have to look forward to is getting new traps and seeing the gruesome animations they do.
The storyline is about as painful as some of those traps you see. At points, it almost makes no sense what so over (Mostly attributed to by the horrible translations and voice acting.) It's also quite predictable. After you've seen the first 2 cutscenes, you know everything that's going to happen. Girl kills betraying mother, and usurper of the throne, Wizard tries to imprison demon, but dies, demon awakens, and girl uses the demon's power against it, the end.
Then there's the "AI." What does that mean? Artificial Idiocy. Even if an enemy sets off a trap, most likely, he'll walk right over it again as soon as he gets up, and keep doing so, until he dies. Then his friends will come along, and do the exact same thing, attributing to the game's over-repetitiveness.
What could have been a good game was horrible mangled by rushed translating, and most likely rushed programing and storyboard creation. I suggest you only get this game if you're in some serious need of killing people in gruesome ways and don't care about controls, AI, Storyline, and bad translations.
Diana Crowe · Wed Jun 20, 2007 @ 06:02pm · 0 Comments |
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