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Random Musings of a Jailbait Bunny Shota This is where I'll post random snippets of random events in my life I'd like to share. Most of it will make no sense whatsoever, furthering my random personality.


CrazyBunnyShota
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***Mecha Musume Tournament: a UT2004 TC Concept***
After having played excessively as Panzer Len Kagamine along with Panzer Rin and a bunch of Sherman and Panzer Girls in botmatch after botmach of UT2004, it eventually dawned on me that there should be a Total Conversion Mod with such a Mecha Musume theme. Unfortunately I don't have the time to devote to learning how to code in Unreal's game engine nor create avatar models for the same engine, so the best I can do is come up with some sort of basic concept, and here's what it is:

I. Overview

Mecha Musume Tournament is a UT2004 Total Conversion where the gameplay takes on a Mecha Musume-styled twist. You take control of a highly customizable Mecha Shoujo or Mecha Shounen and get to equip your character with all kinds of uniforms, accessories, and of course, Mecha Anthro Equipment (MAE). Other features include a "sandbox mode" where you can literally hang out in various lobby maps, do stuff, and start matches along with sign up for missions that you can randomly generate or test out custom-made missions, be they your own or from others, and a unique gore system that fits Mecha Musume Tournament to a T--it's not a UT2004 derivative if it's not gory. XD

II. Character System

The characters you control are inspired by the Mecha Musume designs of Shimada Humikane--cute-looking character with leg parts, weapons, and outfits based off of the vehicle (usually a tank) they are an anthro of. Unlike Humikane's original concept, Mecha Musume Tournament also includes Mecha Shounen--males (usually shota-ish looking) crossplaying as Humikane-style Mecha Shoujos for complete and utter lulz. (This has already been done in the form of Panzer Len Kagamine for UT2004. Thanks, xeno! XD)

Basically, your Mecha Anthro's equips fall into the following categories: Uniform (Headgear, Outfit, Bodywear, Animal Ears/Tail), Weapons (Primary, Secondary, Melee), and Mechanized Equipment (Humikane-Type or Super-Heavy-Type. They are as follows:

Outfit: This is basically just for looks and does not affect your character's performance in any way, shape, or form. Headgear can range from all kinds of hats and helmets while outfits can be either a uniform jacket, dress uniform shirt, or some other wacky outfit. Last but not least, bodywear pretty much consists of a selection of various swimsuits and undies for our Mecha Shoujos/Shounen to wear (unfortunately for the Mecha Shounen, most of said bodywear happen to be briefs of various leg cuts to the delight of their female counterparts. Insert straight shotacon jokes here. X.X ) Animal Ears/Tail are self-explanitory.

Mecha Anthro Equipment (MAE): This is the most important equipment you should keep in mind regarding your character. Just like how all tanks are different in design and performance in the real world, Mecha Anthro Equipment, or MAE, are just as different from one another in those same parameters. Unlike in UT2004, equipment weight is a core factor and what weapons your Mecha Shoujo/Shounen can carry is based heavily on that and in turn, that affects everything else from running speed to jumping height and even attack accuracy.

There are two classes of MAE and they are as follows:

1) Humikane Type: These are your basic, all-around MAE that, in Shimada Humikane-style Mecha Musume tradition, are usually just leg parts that have tank-inspired designs. Movement is nothing short of basic running and boost-style jumping, pretty much very, very close to a UT2004 + Armored Core-style of movement and on top of that, it's not that difficult to shoot while on the move asides from a few target reticle leading adjustments. On the flipside, the self-contained nature of the Humikane Type MAE means your Mecha Anthro won't receive any boost in Magic Shield capability (Read: HP levels are lower than their Super-Heavy) and also cannot carry a good deal of the bigger guns. On the flipside, the same MAE Type leaves your Mecha Anthro's hands free to be able to dual-wield many Primary and Secondary Weapons that he or she can carry without a problem (Dual-Wielding subtracts from your Mecha Anthro's accuracy to balance out Single-Wield vs. Dual-Wield).

2) Super-Heavy Type:. Pretty much more along the lines of this, Super-Heavy-Type MAEs are more like exoframe-like backpacks. Having built-in magic amplifiers, they can give your Mecha Anthro use of much stronger magic shields (Translation: More HP) and can mount pretty heavy weaponry exclusive to these MAE Types. Movement is somewhat more complicated--with having to switch between walking and "drive" modes along with the boost-style jumping shared by Humikane Type Mecha Anthro. Their weak points are rather obvious--in addition to having low mobility and agility, the nature of Super-Heavy MAE is such that they cannot dual-wield as all of such equipment comes with a built-in Primary weapon. To offset this, they can use as Secondary weapons what many Humikane Type Mecha Anthro use as Primary weapons.

Weapons: Each Mecha Anthro can carry a Primary, Secondary, and Melee Weapon. Primary Weapons are a Mecha Anthro's big punch and usually consists of various Tank Cannons, Rocket Launchers, and other heavy weapons such as Autocannons, Gatling-style Guns, and Vehicular Flamethrowers that have been modified to be man-portable (at least by Mecha Shoujos and their Mecha Shounen counterparts). Secondary weapons are akin to such weapon on a Mecha Anthro's purely vehicular real-life counterpart. Usually these are light to medium Machine Guns, smaller flamethrowers, and minelayers. Last but not least, Melee weapons can pretty much be anything, such as an oversized combat knife, a Chainsword (Two-handed Sword with a Chainsaw-style blade), Forearm Claws, or Wire-Guided Circular Saws (Inspired by the Remote Control Disc Ripper from Dead Space, only that it's purely melee with no standard projectile function) to name a few.

III. Gore System

Mecha Musume Tournament's Gore System is conceptually different from the UT2004 and Bloody Hell Gore Systems in that it's "very bloody while leaving the victim's body mostly intact". It is as follows:

- Like in Bloody Hell, blowing off arms will leave stumps that leak out blood while blasting off legs will result in a shower of both the target Mecha Anthro's legs being blown to bloody bits and the mecha leg parts being torn apart into shrapnel.

- Head shots no longer decapitate, but instead create an exit wound at either the back of the head, the side of the head just in front of the ear, or the forehead where blood will burst out of, depending on where the shot hit the head. It's gory while at the same time giving the victim relief that their Mecha Anthro still has his or her head (though the brain's pretty much reduced to a useless bloody mush inside).

- As for body-goring shots, Mecha Musume Tournament takes a different approach. Instead of reducing your foe to a lower torso and upper legs (UT2004 gore system) or an upper torso with blood spurting from where the now-pulped head, arms, and lower torso were once connected (Bloody Hell), Mecha Musume Tournament has you blasting your foe's entrails out of their chest and/or abdomen, or back. Depending on where the gib-happy shot came from, your target's entrails can either explode out of their back, thus leaving an exposed spine and rib cage or the entrails can explode out of the front, spilling internal organs from their abdominal area. All of this happens above the waist as a reference to the UT2004 gore system's "indestructible lower torso" gag.

To sum up the Mecha Musume Tournament Gore System, It's gory enough to satisfy those making the kills, those who like mostly intact ragdolls, and even those who get fragged alot. XD

IV. Summary

The concept of Mecha Musume Tournament 2004 is nothing short of bringing Mecha Musume-style gameplay to our favorite mod-friendly FPS in a way that appeals to fans of Mecha Musume and UT2004. With a new engine that reflects how a Mecha Shoujo and Mecha Shounen would fight along with the simplicity of UT2004's "pick up and play" status, this would be one idea no Mecha Musume fan should pass up. God, I wish I could code, map, and model to make this a reality--as usual, blame college. XD




 
 
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