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Random Musings of a Jailbait Bunny Shota This is where I'll post random snippets of random events in my life I'd like to share. Most of it will make no sense whatsoever, furthering my random personality.


CrazyBunnyShota
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***Mecha Musume Tournament: UPDATE #1***
Recently been tinkering with the Mecha Musume Tournament TC mod concept and figured I'd expand more on it. Changes are denoted in red

I. Overview

Mecha Musume Tournament is a UT2004 Total Conversion where the gameplay takes on a Mecha Musume-styled twist. You take control of a highly customizable Mecha Shoujo or Mecha Shounen and get to equip your character with all kinds of uniforms, accessories, and of course, Mecha Anthro Equipment (MAE). Other features include a "sandbox mode" where you can literally hang out in various lobby maps, do stuff, and start matches along with sign up for missions that you can randomly generate or test out custom-made missions, be they your own or from others, and a unique gore system that fits Mecha Musume Tournament to a T--it's not a UT2004 derivative if it's not gory. XD

II. Character System--Equipment

The characters you control are inspired by the Mecha Musume designs of Shimada Humikane--cute-looking character with leg parts, weapons, and outfits based off of the vehicle (usually a tank) they are an anthro of. Unlike Humikane's original concept, Mecha Musume Tournament also includes Mecha Shounen--males (usually shota-ish looking) crossplaying as Humikane-style Mecha Shoujos for complete and utter lulz. (This has already been done in the form of Panzer Len Kagamine for UT2004. Thanks, xeno! XD)

Basically, your Mecha Anthro's equips fall into the following categories: Uniform (Headgear, Outfit, Bodywear, Animal Ears/Tail), Weapons (Primary, Secondary, Melee), and Mechanized Equipment (Humikane-Type or Super-Heavy-Type. They are as follows:

Outfit: This is basically just for looks and does not affect your character's performance in any way, shape, or form. Headgear can range from all kinds of hats and helmets while outfits can be either a uniform jacket, dress uniform shirt, or some other wacky outfit. Last but not least, bodywear pretty much consists of a selection of various swimsuits and undies for our Mecha Shoujos/Shounen to wear (unfortunately for the Mecha Shounen, most of said bodywear happen to be briefs of various leg cuts to the delight of their female counterparts. Insert straight shotacon jokes here. X.X ) Animal Ears/Tail are self-explanitory.

Mecha Anthro Equipment (MAE): This is the most important equipment you should keep in mind regarding your character. Just like how all tanks are different in design and performance in the real world, Mecha Anthro Equipment, or MAE, are just as different from one another in those same parameters. Unlike in UT2004, equipment weight is a core factor and what weapons your Mecha Shoujo/Shounen can carry is based heavily on that and in turn, that affects everything else from running speed to jumping height and even attack accuracy.

The MAE Type your Mecha Shounen/Shoujo utilizes will put him/her into one of four categories and they are as follows:

1) Humikane Type: These are your basic, all-arounder Mecha Anthros with MAE designed in the mold of traditional WWII Mecha Musume as designed and envisioned by Shimada Humikane (like his ever-famous M4A3 Sherman Girl). With the simplest form of movement most akin to Armored Core-style dashing and boost-jumping along with the compact nature of their MAE, Humikane Types are perfect for multi-role applications with their solid endurance, decent mobility, and versatile mix of weapons. The only drawback to Humikane Types is that the compact nature of their MAE does not leave much room for upgrading movement speed, Magic Shields (HP), and the like leaving them without much of a real niche that makes them stand out. On the flipside, they counter their inability to carry the much heavier weapons normally carried by Super-Heavy Types by being able to dual-wield most weapons they are able to use.

2) Super-Heavy Type:. Pretty much more along the lines of this, Super-Heavy Type Mecha Anthros are more like armored exoskeleton-equipped shounen and shoujos. They sport the highest defense capabilities in terms of critical hit resistance and Magic Shield levels (highest HP of all four Types). In addition, Super-Heavies have access to the biggest weapons that are too heavy to be hand-carried, thus making this Mecha Anthro Type the best in artillery and defensive roles. Their form of movement has a more vehicular feel as they take time to finish accelerating, turning, and decelerating to name a few things and that leads to their rather obvious weak point--very low mobility and agility. On top of that, the sheer size of their primary weapons leaves them unable to dual-wield and add to that their ineffectiveness at melee combat makes Super-Heavies rather vulnerable if they're in the wrong place at the wrong time. Fortunately many of the medium-sized cannons and other large-caliber guns that are normally Primary Weapons on other types can be used as Secondary Weapons by a Super-Heavy Type Shounen/Shoujo.

3) Neuroi Witch Type: Neuroi Witches use MAE similar to the Striker Units as seen in Strike Witches and as such are not only the most mobile of the four Mecha Anthro Types, but also the only one with any real flight capability. Their infection of Neuroi cells gives their skin a dark grey, honey-combed look of creepiness and glowing red eyes (Yet some peeps even see that as "haet". o.O) in addition to the ability to regenerate HP over time. As a result, Neuroi Witch Type Mecha Anthro make for great harassment units, point runners, and any other task that requires such mobility and agility. That said, they are only able to carry weapons on the lighter end of the spectrum, they can't fly forever (to balance the gameplay), and their HP is still pretty much on the low end despite HP regen capabilities. On the good side, Neuroi Witches can absorb HP from enemies when they connect with melee weapon attacks.

Curiously, this is a female-dominant Mecha Anthro Type though there are no gender restrictions on Types whatsoever--otherwise that'd be bad.

4) Living Weapon Type: With the disturbing look of actually being connected to their Super-Heavy-esque MAE via multiple wires, Living Weapon Types are more or less the Mecha Anthro version of Cosmic Era's Biological CPUs (Read: Druggies). With the agility (but not speed and mobility) of a Humikane Type and ability to equip weapons in the same way Super-Heavy Types do, Living Weapon Type Shounen/Shoujos serve as a high-offense unit with the ability to take on armies on their own. However, they also sport the highest vulnerability to critical hits and must keep their Adrenaline from hitting 0 (Their Adrenaline always starts at 100 and counts down by one every 3 seconds) to prevent their attack accuracy from dropping and vulnerability to critical hits from becoming even worse--they're pretty fragile defense-wise despite high Magic Shield (HP) levels from their Super Heavy-style MAE and thus not recommended for extremely lengthy matches. Also note that there is a strict limit of one Living Weapon Type Mecha Anthro per team regardless of gender.

Interestingly enough, most Living Weapon Mecha Anthros are male, with only a small handful of female Living Weapons out there.



Weapons: Each Mecha Anthro can carry a Primary, Secondary, and Melee Weapon. Primary Weapons are a Mecha Anthro's big punch and usually consists of various Tank Cannons, Rocket Launchers, and other heavy weapons such as Autocannons, Gatling-style Guns, and Vehicular Flamethrowers that have been modified to be man-portable (at least by Mecha Shoujos and their Mecha Shounen counterparts). Secondary weapons are akin to such weapon on a Mecha Anthro's purely vehicular real-life counterpart. Usually these are light to medium Machine Guns, smaller flamethrowers, and minelayers amongst other weapons. Last but not least, Melee weapons can pretty much be anything, such as an oversized combat knife, a Chainsword (Two-handed Sword with a Chainsaw-style blade), Forearm Claws, or Wire-Guided Circular Saws (Inspired by the Remote Control Disc Ripper from Dead Space, only that it's purely melee with the tethered saw blade being retractable) to name a few.


III. Gore System

Mecha Musume Tournament's Gore System is conceptually different from the UT2004 and Bloody Hell Gore Systems in that it's "very bloody while leaving the victim's body mostly intact". It is as follows:

- Like in Bloody Hell, blowing off arms will leave stumps that leak out blood while blasting off legs will result in a shower of both the target Mecha Anthro's legs being blown to bloody bits and the mecha leg parts being torn apart into shrapnel.

- Head shots no longer decapitate, but instead create an exit wound at either the back of the head, the side of the head just in front of the ear, or the forehead where blood will burst out of, depending on where the shot hit the head. It's gory while at the same time giving the victim relief that their Mecha Anthro still has his or her head (though the brain's pretty much reduced to a useless bloody mush inside).

- As for body-goring shots, Mecha Musume Tournament takes a different approach. Instead of reducing your foe to a lower torso and upper legs (UT2004 gore system) or an upper torso with blood spurting from where the now-pulped head, arms, and lower torso were once connected (Bloody Hell), Mecha Musume Tournament has you blasting your foe's entrails out of their chest and/or abdomen, or back. Depending on where the gib-happy shot came from, your target's entrails can either explode out of their back, thus leaving an exposed spine and rib cage or the entrails can explode out of the front, spilling internal organs from their abdominal area. All of this happens above the waist as a reference to the UT2004 gore system's "indestructible lower torso" gag.

To sum up the Mecha Musume Tournament Gore System, It's gory enough to satisfy those making the kills, those who like mostly intact ragdolls, and even those who get fragged alot. XD


IV. Summary

The concept of Mecha Musume Tournament 2004 is nothing short of bringing Mecha Musume-style gameplay to our favorite mod-friendly FPS in a way that appeals to fans of Mecha Musume and UT2004. With a new engine that reflects how a Mecha Shoujo and Mecha Shounen would fight along with the simplicity of UT2004's "pick up and play" status, this would be one idea no Mecha Musume fan should pass up. God, I wish I could code, map, and model to make this a reality--as usual, blame college. XD




 
 
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