day one: alusiphus has added a turn based battle system (even though I wanted a button masher) its all good i'm adding everything else here is our position just in case anyone has ideas
remote-kid original: storyboard director, scene scripter
alusiphus: main scripter, monster coding, item coding, mapper
patrick game takakashi (me): idea man, monster naming, plot director, map director, extra stuff...etc.
progress: alusiphus has gotten us a system to work with, remote-kid original has the thesis, and i've got some cool ideas to program into the game it's going to be incredibly long, so were thinking of making chapters that unlock after you beat the game .The chapters go into each characters story to clear up anything that wasn't said before, also im thinking of how to resolve how boring its going to get leveling up since the game is so long. tell me if you have any ideas anythings appreciated.
P.S: we are planning a demo for further criticism.
Post script: email me at vapoise00@gmail.com
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ros krieger
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