Prototype======>Production Model
It was inevitable that I would trim things a bit on the standard model and create something specifically for close combat. The process was just a bit...opposite from "trimming" things.
As you can see from the prototype, the original model sported more armor than the regular FSM (Foot Soldier Model). This may seem off, considering that a close combat model should be lighter. However, my original thought process focused on the idea of a melee (in the original title of the model) and being in the middle of a large combat zone in close quarters to just about everything around you. I figured that the model would acquire large amounts of grazing blows, and that those blows would add up. So, you see the prototype is well suited (with an extra "pig sticker" I might add, on the arm and electrically powered) to be in the middle of a tight battle and lashing out to destroy what it could reach.
It goes without saying that the prototype design is for a
very particular situation. This would not do. I still have the prototype ready for use, and I may modify it as a special type later. For now, though, the production Close Combat Model (CCM) sports obvious changes that suit a variety of situations rather than just one or two. The armor is almost stripped, leaving the standard chest with new, sleek armored arms (great for deflecting low powered shots or sabers) with sharp fingers so that it does not have to rely on the saber. The low armor usage makes for a very quick robot (though I may try a different lower leg setup for extra quickness on a later version) and the CCM can run, jump, climb, and rebound off of obstacles with precision.
Where the prototype went for precision in combat, the CCM goes for precision in acrobatics. Much more effective on a grand scale and, it makes for a great unit to send out en-masse. It can be taken out easily with a few shots, but speed and high numbers make it a formidable opponent.
Extra Note: The modified eye unit (replaced with a visor) was entirely superficial. I wanted a look that reflected a fencer, of sorts.