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Random Musings of a Jailbait Bunny Shota This is where I'll post random snippets of random events in my life I'd like to share. Most of it will make no sense whatsoever, furthering my random personality.


CrazyBunnyShota
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Flyff Class Concept: A Take on PSU's Protranser Type
Class Name: Trapmeisters

Description: A class whose combat style revolves around the use of two kinds of traps--pure offense traps and set-up traps. For direct attack, Trapmeisters use steampunk-esque heavy weaponry, be they melee or ranged.


Armor Design

Hats: Helmets based off of both steampunk and WWII styles.
Suit: WWII-era uniform jackets with backpacks that have a steampunk look. Due to the nature of Trapmeister "Boots", the suit lacks actual pants and thus Trapmeisters wear swimsuits underneath their uniform jackets: Females wearing one-pieces and males wearing something along the lines of the Red Speedo CS suit (only that they're the color complementing the uniform jacket). Why? Because it's wrong enough to be funny. rofl
Gaunts: Claw-like arm parts that attach to the backpack that's part of the Suit. (Note this backpack remains visible even when wearing CS suits and gaunts.) They are also strapped to the forearm.
Boots: Mechanical-looking leg parts based off of tank-like leg designs.


Weapons

Traps: The basis of Trapmeister equipment, Traps are ammo used for Trap Ballistas and come in two forms--AoE and Set-Up, the latter being 1v1. These remain on the field for some time or until a mob runs over it.

Trap Ballista: A wacky, mechanized-looking, crossbow-like contraption used by Trapmeisters Various skills can be used to place or launch traps on the field and element said mines with various spells akin to Mage spells.

Chainsword: An oversized, two-handed sword with a Chainsaw-like blade. Having the slowest attack speed of all weapons, these are used by Trapmeisters as follow-up weapons from set-up traps. They can be charged up to determine Chainblade speed for the next normal attack.

Gatling Gun: The other heavy, direct-attack weapon available to Trapmeisters, these rotary cannons inspired by the ones used in the Wild West (yet carried Vulcan Raven-style) can be charged up the same way Bows can. Unlike their Acro weapon counterpart, this charge-up time determines how many shots are fired and their barrel spin-up and spin-down time makes it all the more important to use said charge-up function. Like the Chainsword, these massive projectile weapons are best used as set-up trap follow-ups.


Advanced Derivative Classes (LVL. 60+ of course.)

Mine Trickster: A Trapmeister who utilizes Traps as his main weapon. Specializes in AoE-type combat. Not suitable for Boss hunting. Armors are similar to Trapmeister Armor design but have a sleeker and less-bulky look to the backpack/"Gaunts" and leg parts.

Panzer Child: Trapmeisters whose combat style emphasizes the use of Heavy Weapons in conjunction with mines. Mostly 1v1-oriented. Like Mine Tricksters, Panzer Child Armors are very similar to Trapmeister Armors but take things in the opposite direction--the leg parts and backpack/"Gaunts" are more bulky and mechanized-looking than ever.


Build Strategy: Trapmeister Builds use a curious mix of INT, STA, DEX, and STR and is one of the few classes where pumping stat points into all four stat categories is necessary for some builds. INT is required to take advantage of elemental nature of Traps by increasing Trap damage. STR is required for Chainsword-specializing Trapmeisters while DEX is required for increasing attack speed of both Chainswords and damage output of Gatling Guns. STA is necessary for any Trapmeister planning to tank alot.




 
 
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