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Juliano Manse Characters & Misc. s**t
Kore V.II
My words are like stars,...

General Information


Characters Name:: Kore
Gender:: Male
Race:: Canis Sapien
Alignment:: Neutral
Age:: Unknown
Birthdate:: Unknown
Height:: 5'11"
Weight:: 200 lbs


Physical Attributes


> Face- Scarred snout. Left ear chopped-off, right ear pierced thrice on lower edge.
> Eyes- Piercing green
> Fur- Black, gray, and white
> Build- Bodybuilder
> Handed- Right
> Scars- Chest and back from punishments of Impel Down
> Tattoos- None
> Blood Type- O
> Image-
User Image


Clothing


> Forehead/Head- At rare times a black hood.
> Face- N/A
> Shirt/Vest- At rare times a ceremonial Fangorian Robe, bedecked in dark and light greens.
> Pants- Usually no more than a green loincloth or tunic, on rare occasions a Fangorian Battle Kilt.
> Waist- Seed Transportation Belt
> Shoulders- N/A
> Arms- N/A
> Wrists- Left, GB tournament bracelet
> Hands- N/A
> Crotch- N/A
> Legs- N/A
> Ankles- On occasion Fangorian Battle Weights
> Feet- N/A
> Acces- N/A


Personal Information


Personality

- See for yourself.


History


Fangore Forests

Coming Soon


BA

Coming Soon


Post-BA

Coming Soon


Impel Down

Coming Soon


The Great Brawl

In Progress


Abilities


Natural Abilities

Animal Fury
Kore's primitive rage can be a lethal weapon. As his fury grows in battle, his attacks become stronger, his endurance greater, his reflexes astounding. Not only are the physical enhancements generated, but spiritual as well. Some Mist techniques can only be used if he's at 90%-100%, resulting in truly devastating effects. If his rage is at 50% cognitive speaking can not be attained, he must be limited to at least 40% to hold a coherent conversation.


Mist
Energy drawn directly from the Earth itself. A divine blessing from Mother Earth to her devout followers and descendants of Fangore. It's energy-level transcends that of arcane Earth magic as its nature is of both Divine and Arcane essences. Hidden from view apart from those who can somehow see all forms of energy, or those familiar with Earth or Mist magic itself. Its uses are limitless from growing flora to obliterating matter.


Extraordinary Abilities

Nature's Caress
As long as Kore remains in a place where the spirit of the Earth, mother nature, can be detected, even in trace amounts, he generates 10% each turn. If rage is at 100% he generates 20%. In places of immense nature power, such as a forest or a field opposed to a city or a tower, he generates 20% regardless of full Rage. With both circumstances, 25%.


Supernatural Abilities

-Shillelagh-
For 30% Mist, or 20% Mist and 20% Rage, [or if a suitable frame/club is at hand: 20% Mist, or 10% Mist and 10% Rage] Kore manifests a spiritual weapon, a conduit of his deity Mother-Earth, for as long a duration as Kore is above 40% Rage. At this lowest level of his power the weapon does tremendous damage: upon each strike an orb of green energy explodes out of the club in a 2 foot radius [4 feet across] gravitational energy of mass and density that obliterates the space within, compressing it from existence. The blast is not radial but confined to the energies borders and explodes once the Shillelagh is removed. If say a victims arm were within the sphere as it vanished with its contents they would feel the moment of pain in which their limb is compressed to nothingness, armor with magical enhancements would be able to withstand a few strikes before it would wear from the strength of reality and its inhabitant crushed. Its power level is drastically increased when his Rage reaches 100%, the orbs of energy extend to 9 feet in diameter the outer border of which being the point of contact rather than the center in the case of the first stage.

[Note: At this moment in time Kore has only attempted this with clubs and maces, it is presently unknown to him that the same concept and energy can be applied to his chain whips as well.]


Spell-like Abilities

-Sensory Exchange-
Another genetic trait that allows Kore to 'sacrifice' one or more senses [Sight, Sound, Scent, Taste, and Touch] to exponentially strengthen another. For example by relinquishing his sense of smell he can boost his vision to its highest potential. His taste could be exchanged for amplified touch, his body would become an energy reading powerhouse he could be suspended in midair and still feel averything in his surroundings through a Psionic link of sorts. The possibilities are numerous as the ranges of metabolic spell-work.


Equipment Abilities

Seed Transportation Belt
Within the Fangore forests, lies an advanced city of Canis Sapiens. In this capital city, Kore has a den, and a family. And retains ownership of a machine which transports rare seeds from his home woods, directly to his belt. Thus he has grown severally attached to this, his most treasured item.


Weapons


-Title, Optional bar-

-Title-


Chain
Kore is typically seen with a six or eight-foot chain, commonly used as a heavy duty whip. A Bara Shibenjin or Juryo Yozan Ken can be grown at standard cost around the chain for added damage.



Moveset


-Bara Shibenjin- With this technique, Kore calls to mother nature to grow a rose from its seed state to its flowering state and then into a long thorny whip coated in razor-sharp thorns. With Kore’s skill the Rose Whip is truly a lethal weapon. The Rose Whip is so deadly it's capable of cutting through steel. This is Kore's most common weapon. 5 mist/Growth

-Shimaneki So- A nearly microscopic seed, that acts of it’s own will, once implanted into a victim’s wound will explode after 2 turns. The explosion will be small enough, yet large enough, to blow a limb off of the victims body without causing radial damage. The seed has insect-like legs that allow it movement, and insect-like wings that allow it flight. Shimaneki So will be inclined to head in the direction of any open wound. The explosion is triggered when the seed soaks within itself enough blood, this blood mixes with a chemical dormant in the seed causing a chemical reaction resulting in the explosion. Kore can command the seed, using mist, to do his will. 10 Mist/Command

-Juryo Yozan Ken- Kore can use this technique by growing the Bara Shibenjin around an arm. Once done he may turn his paw into a bundle of thick vines, coated in razor sharp thorns. These vines may be extended to any length and back again. 10 Mist/Growth, 5 Mist/Command

-Fuka Enbu Jin- There are two forms of the Fuka Enbu Jin, an offensive form and a defensive form. The offensive form uses the petals of a rose as flying kunai ripping the opponents to shreds . The defensive form is essentially a whirlwind of rose petals hovering around him and if the opponent/attacker gets within a certain range the petals attack and rip them to shreds. 15 Mist/Formation 5 Mist/Command

-Ancient Fuka Enbu Jin- Kore's belt can only hold one of these seeds per pouch, which protests its size. Each seed is roughly equivalent to a man's fist, and from it a total of six leaves can be grown. Each leaf more formidable than would be imagined. Sizes ranging from 3 ft x 5 ft, to 12 x 20 and sometimes larger, or smaller, depending on the situation. The thickest point can be augmented but is generally 6 inches, thinning outwards into a deadly edge. No mere leaf, 'Fangorian Plant-Steel', from a world where flora have been evolving for millions of years before the Earth was but a molten sphere of cosmic discharge. Each seed requires 10% Mist to initiate growth and an additional 5% for each variable of 2 times its standard size [3 by 5]. Controlling the petals once they've fully developed requires no further expenditure as a psionic-link is forged between creator and created.

-Makai Ojigi So- This deadly plant responds to movements or flammables by closing its leaves around its prey and crushes it to death. Think Giant Venus Fly Trap. It's mouth is coated with a chemical fire extinguisher, putting out flames that could harm it from within. Kore uses his mist to cause a seed, or multiple seeds, of this plant to grow at an extremely fast rate. The plant's saliva can be salvaged after it's dead, if Kore coats himself with it, he's immune to fire, as the flames are extinguished as soon as they hit his coat. *hint* if you are infected with a Shimaneki So and there happens to be a Makai Ojigi So in the vicinity, get rid of it fast…without moving.25 Mist/Growth, duration: until destroyed

-Fuka Enbu Shokubutsu- This plant’s leaves may be consumed to heal a minor wound or poisons/toxins in the body, if taken in a heavy dose it may cure larger wounds and sometimes even mend broken bones…within seconds. Of course Kore carries seeds so it must be grown. 5 mist/lesser plant, 15 mist/minor, 30 mist/major plant, 50 mist/cure all plant.

-Botulinum Fang-
For 30 Mist, Kore can generate a natural biotoxin Botulinum neurotoxin in his saliva. Which causes a persistent but reversible inhibition of neurotransmitter release resulting in flaccid muscle paralysis when released into the opponents bloodstream. Takes one turn before the effects begin, lasts four four turns after infliction on the bitten limb or area. However, to prevent from falling to his own toxin, he must produce a steady flow of 10% Mist.

-Aspergillus Mold-
For 40 Mist, Kore can disperse spores of Aspergillus mold. Which causes rapid bio-degradation in plantlife, including any of Kore's seeds or plants that become infected. If spread on human skin, it causes a gradual affliction of lethargy; physical dullness and mental slowness. But the effects are only immediate on vegetation. They take up to ten turns to effect an afflicted human; precisely ten for those with greater immune systems or metabolic proficiency, 5 for a normal person, and immediately for weak or compromised individuals, for example someone who's flesh is cut on more than 60% of their person. As with Botulinum, it requires an outflow of 10 Mist per turn to resist the lethargic effects.

-Algal Bloom-
For 20 Mist, and an accessible body of water, Kore can invoke and increase the microalgea population. Causing asphyxiation in fish through oxygen depletion. And the production of neurotoxins which cause mass mortalities in fish, seabirds and marine mammals.

-Earth Shift-
Channeling his Mist into the ground, Kore can manipulate the arena. Platforms, spikes, anything that can be formed with Earth can be generated. By increasing output of energy he can send a quake through the ground. 15 Mist/Standard shift, 30 Mist/Quake

-Earth Form-
When Kore's rage reaches 70% For the cost of 20 Mist, he can transcend his wolven form for a superior form. His fur transmutes into blades of lethally sharp grass. All blades, or a designated portion, can be lengthened for 5 Mist. Drawback being, he's weak to fire.

-Ore Form-
When Kore reaches 80% For the cost of 40 Mist, if he's in standard form, or 10 Mist if he's in Earth Form, the blades of grass become blades of carbon-fiber. An immensely dense metal that triples his 200 lb mass. As with the grass blades, they can be lengthened, but for 10 Mist. Resistance to fire raises, as now his 'carbon-fur' can sustain greater temperatures without damage to Kore. Allowing the use of the enemies fire, if his weapon-coat is heated.

-Center Rage-
At any moment, regardless of Rage quantity. Kore can mentally center himself, by absorbing his Rage into Mist. The transfer rate is 1:2. Meaning for every 10% of Rage, he get's 5% Mist.

-Natural Fury-
At any moment, regardless of Mist quantity. Kore can instantly boost his Rage. The same transfer ratio applies. For every 10% Mist, he gets 20% Rage.

-Mist Bomb-
Concentrates mass amounts of Mist into a sphere the size of a baseball. Once fired, results in an explosion of energy which saps/negates spiritual and magical energy within a 40 foot radius that does not draw it's energies from the earth itself, for a short duration. The explosion itself would cause massive damage if exploded upon the enemy. Devil Fruit powers may or may not be affected depending upon the type of fruit used and the strength of the user's will. 50 Mist/Generation Negation duration: 5 turns

-Nature's Wrath-
This technique can only be use when Kore's rage at 100%. He draws upon the anger of mother nature, his deity, to wipe the lifeforce from a creature. Thus this technique can only be used upon a being that offends nature, a blasphemy. He centers the combined wrath of the mother and his primitive nature, into a limb. This energy remains until he has transferred it into the target through touch, if the target flees, he must transfer the energy within an hour or be consumed by it's hunger. 100 Mist/Execution Duration: One hour



Proficiencies-
Proficiency Ranking::

[0/5] ›› □□□□□ ~ Nonexistent
[1/5] ›› ■□□□□ ~ Unfocused
[2/5] ›› ■■□□□ ~ Developed
[3/5] ›› ■■■□□ ~ Proficient
[4/5] ›› ■■■■□ ~ Heightened
[5/x] ›› ■■■■■ ~ Pristine


Melee::
Archery ~ □□□□□
Daggers ~ ■■■□□
Maces ~ ■■■□□
Firearms ~ □□□□□
Polearms ~ ■■■□□
Swords ~ ■■■□□
Unarmed ~ ■■■■■
Projectiles ~ ■■□□□
Whips ~ ■■■■■
Shields ~ ■■■□□
Hammers ~ ■■■□□
Axes ~ ■■■□□

Magic::
Energy ~ ■□□□□
Elemental ~ ■■■□□
Para-Elemental ~ ■□□□□
Quasi-Elemental ~ ■■□□□
Semi-Elemental ~ ■□□□□
Natural ~ ■■■■■
Shadow ~ □□□□□
Sonic ~ ■□□□□
Mechanical ~ □□□□□
Summoning ~ ■□□□□
Time ~ □□□□□
Ki (Spiritual Energy) ~ ■■■■■ [Rage]
Reigi (External Aura) ~ ■■■■■ [Mist]
Alchemy ~ □□□□□
Psionics ~ ■■■□□
Cosmic ~ ■□□□□

Career::
Blacksmith ~ □□□□□
Guardian ~ ■■■■□
Mercenary ~ ■■■□□
Tactician ~ ■■■□□
Butcher ~ ■□□□□
Farmer ~ ■□□□□
Chef ~ ■■■□□
Pathfinder ~ ■■■■■
Shaman ~ ■■■■■
Healer ~ ■■■■■
Survivalist ~ ■■■■■
Poison Maker ~ □□□□□
Merchant ~ □□□□□
Teacher ~ □□□□□

Skills-
Skill Ratings::

[0/5] ›› □□□□□ ~ Nonexistent
[1/5] ›› ■□□□□ ~ Unfocused
[2/5] ›› ■■□□□ ~ Developed
[3/5] ›› ■■■□□ ~ Proficient
[4/5] ›› ■■■■□ ~ Heightened
[5/x] ›› ■■■■■ ~ Pristine

Attributes::
Endurance ~ ■■■■■
Strength ~ ■■■■■
Agility ~ ■■■■■
Speed ~ ■■■□□
Personality ~ ■■□□□
Intelligence ~ ■■■■□
Willpower ~ ■■■■■
Luck ~ ■■■□□

Physical Skills::
Acrobatics ~ ■■■■■
Athletics ~ ■■■■■
Block ~ ■■■■□
Heavy Armor ~ □□□□□
Light Armor ~ ■■■■□
Medium Armor ~ □□□□□
Unarmored ~ ■■■■■


...They never go down.





 
 
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