Each person rolls 2 dice. Here is the ordering of what kind of dice should be used
First evolution, levels 1-5= 6 sided die The first number rolled is your chance to hit (1-3 is a miss, 4-6 is a hit) The second number rolled is the damage delt IF you hit.)
First evolution (or second, depending upon what kind of pokemon you have), levels 6-15= 10 sided dice. The first number rolled is your chance to his (1-3 miss, 4-10 hit) The second dice is the damage delt IF you hit
First or second evolution, levels 16-30= 20 sided dice. Once again, first dice is chances (1-5 miss, 6-20 hit, because accuracy goes up as you level) Second dice is damage delt
From there the dice sizes go up by one every fifteen levels, and the Miss chances go up by one, so for instance at level 45 your miss chances would be 1-6 is miss
Every pokemon at level one has a base health stat of 10 hp
Every level after that its HP goes up by five points.
EXP for a defeated pokemon will equal that pokemon's level, times 100 So a level 4 ditto would = 4x100=400
Each pokemon will gain a level once their EXP gain has reached 10,000
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