Welcome to Gaia! :: View User's Journal | Gaia Journals

 
 

View User's Journal

Report This Entry Subscribe to this Journal
Random Musings of a Jailbait Bunny Shota This is where I'll post random snippets of random events in my life I'd like to share. Most of it will make no sense whatsoever, furthering my random personality.


CrazyBunnyShota
Community Member
avatar
0 comments
Valhalla Knights MMO pliz. OwO
Looking at these two games and having fun killing time with both makes me wonder one thing: How long until the creators of this series goes ahead and creates a Valhalla Knights MMO? Methinks this could be done rather easily.

1) Asides from a crapload of all-new areas for us to grind in, they could also expand the various maps from VK 1 and 2 to handle alot of players, just as a MMO should.

2) Combat is not "double click -> AFK" like it is in Flyff, not that I mind really. Instead, the combat is completely seamless as you will have to move around to take on mobs and attack when you must. That would make VK MMO a cross between an RPG and third-person free-roam combat.

3) When creating a character, you will have to choose their species first. I'll explain further below.

Humans - Your basic all-around species that can easily adapt to any class. Though they don't have the innate capabilities of the other species, Humans level faster than all the others.

Elves - Everyone's favorite pointy-eared bishounens and bishoujos, Elves are suited to magic-related classes but not any close-quarters melee-type classes. They naturally have higher MP pool levels and superior MP consumption rates to other species.

Dwarves - The Dwarves from VK2 are experts with the use of heavy, two-handed melee weapons and are thus suited for melee/tanking roles. Their largeness makes them inferior in terms of mobility and ranged combat capability. Dwarves can naturally take more punishment than any other species except Type B Machines and have the highest single-hit damage dealing rating of any species.

Halflings - Easily mistaken for shotas and lolis (o.O), Halflings are pretty much the opposite of Dwarves as their forte is their high mobility and ranged combat accuracy. They have the best evasion rates of any species.

Akatoki - Like Dwarves, Akatoki are right at home in close-quarters combat but unlike their more bulky counterparts, they are more suited to lighter weapons (usually dual-weld) for multiple combo strikes. They possess superior attack rates compared to any other species and the highest melee weapon hit rate of any species.

A. Dwarves - These are the "Dwarves" from VK1, now dubbed "Akatoki Dwarves". Essentially a hybrid between a normal Dwarf and an Akatoki, A. Dwarves are equally at home using one-handed light weapons or two-handed heavy weapons. What makes them stand out from both is their innate ability to land more crits than anyone else.

Canines - Man's best friend is playable too! They have an exclusive class to them known as "Guard", which allows them to confuse mobs with various movements. Of all the species in VK MMO, Canines are the least susceptible to aggros and can evade their attackers more easily than the rest.

Type A Machines - These are the android pilots of the Machines in VK1. This time, however, they actually can switch classes and use Magic spells (though they're not very good at the latter). However, if they are of "Machine" Class, it must be their primary job and thus cannot be used as a sub-job, plus they can only equip Machine-Type Weapons if these androids are at the helm of their combat walkers. Type A Machines are known for having the highest ranged weapon hit rate of any other species.

Type B Machines - Basically a direct conversion of the VK2 Machines to the VK MMO, Type B Machines always start as "Machine" class and cannot switch classes. However, Type B Machines can equip ANY weapon in the game and are the only species in the game who can tank more than a Dwarf, making them best suited for AoE roles. Of course, they cannot use any Magic but can be tuned up unlike Type A Machines.

4) The way Classes work is this--you choose one class to start with and at any time, you can return to the Guild in any town to switch classes to assign as primary jobs or sub-jobs. It's completely identical to class switching in both VK games. Note that each species has access to other classes that others would need a Class Learning Card to be able to use--they are as follows:

Humans/Halflings/Dwarves - Knight

Elves - Anchor, Enchanter

Akatoki/A. Dwarves - Samurai, Ninja

Canines - Guard

Type A Machines - Machine (DUH!)

I'll add any other stuff to this VK MMO idea when I think of it. =P




 
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum